Lerrad of the Black Company

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      Before I had played Lerrad of the Black Company I had surely played a number of other D&D characters and even a couple "Empire of the Petal Throne", (EPT, Tekumal) "Western Gunfight", and "Boot Hill" RPGs. But Lerrad was the first long term character. Now we are talking about "Dungeons & Dragons" and not AD&D edition 1, 2, or 3. "Greyhawk" and "Blackmore" had both come out in that digest sized booklet first edition of D&D, also "Gods, Demigods, and Heros" as supplements to the three booklet set of D&D, but it was before that blue covered "Basic D&D" came out or the newer version of "Basic D&D", "Expert D&D" and whatever the third higher level version came out. Judges' Guild products were the really great D&D friendly products that had come out. TSR hadn't come out with any "modules" as of that time.  I'd already been playing D&D a few years out in Calgary, but most of the games were dungeon crawls from the days when they were more common than any city or wilderness adventure. I'll probably talk about the exception to that when I talk about another character who was the longest run character I had before Lerrad. (I'm still trying to recall that character's name.For some reason the name "Nobody" or "No One" comes to mind. He was an elf, I remember and perhaps a fighter.)

      (Actually Lerrad was not the actual name of this character. At the time the GM had a policy of the character names being that of the player, so Lerrad would actually have been Darrell of the Black Company. Since Lerrad is a name I might have used at the time for a character and never had, I chose that for the character for my writing about him.)

   Anyway Lerrad started out as an Elven Fighter - Magic User and this was quite novel as until this time dual class characters were only allowed using optional rules from "The Dragon" Magazine which was at the time in it's first year or so. It was fall of 1977. I was playing at UBC Wargamers Club and had many long periods during the day without classes and not feeling like studying the whole time, so there was plenty of time to play D&D. About the second game in, the Dungeon Master gave me the option of adding one of the "new" classes to my character. That new class was "Illusionist"! Anyhow basically it gave me a new list of spells I could choose from and some snazy ones came at earlier levels than for a pure magic user. As a first level fighter magic user I got into the habit of tossing in a sleep spell and then wading into the fray. With the newfangled illusionist spells I had great fun including that spell "Phantasmal Force" in creative ways. I can remember the first time I created a Phantasmal Force of a Cleric. The party was deep in the dungeon and in tatters after having defeated a force of monsters that had almost defeated us and we had no cleric capable of healing anyone. They needed healing themselves. So I said to the DM "I'm going to cast a phantasmal force of a high level cleric and he's going to cast healing spells on party members."

      The DM was thinking about it and I argued that if an illusion of a monster using a phantasmal force can cause damage to a character through belief in the illusion, then why not healing? The DM bought it and a whole new aspect of illusionist was born in that campaign. Of course when we were playing in those early days phantasmal forces included sound and other features that now just aren't included in the the spell today. Anyhow it got the party out of the dungeon and marked the beginning of some of my creative play with an illusionist character.

   Now the Black Company was on average very Lawful Good in alignment, but there already was another Lawful Good gaming group with that same DM in the same city the "City State of the Invincible Overlord" that called themselves "The White Company", so that name was taken. One of the members of our party went out on a one man monster killing and surveying expedition dressed all in black with a black mask and became known as the Black Rider. Well after that from time to time members of our party would do the same and nobody really knew that there was really more than one Black Rider. So we became known as The Black Company".  "The City State of The Invincible Overlord" was a Judges' Guild product and other than the city of "Tekumal" the main city in Empire of the Petal Throne was the only city out there for RPGs. Anyhow, in this rather large city was that other White Company and although both were Lawful Good parties, each group followed a different God. Ours was Norse and followed Odin and the White Company followed, I believe, Athena.

      One of our party's slightly less lawful good members did something unfortunate in the fountain in the temple of Athena and friction ensued. This was to be alleviated with a formal duel. The two gaming groups got together for a massed game with the duel at the centre. I can't really remember much of that game session, but I think we won. As I recall no magic was to be used during the duel, but I believe a number of spells were cast before the duel like blessings and such.

   They were interesting times. I gamed during the whole semeter at UBC and that meant virtually daily games 5 days a week. The other group met evenings and Saturdays. I think most of our characters went from 1st level up to 10th during that time. I do think that the secret behind these early games was the Dungeun Master, the person who was running things and interpreting the rules rather than the rules themself.

      The original set of three books eventually became 3 books plus 5 supplements plus assorted articles from TSR's Magazine "The Dragon". In addition there were game supplements put out by a company called Judges Guild which was created by one of the creators of D&D with Gary Gygax. He didn't stay with TSR but could still put out products with the D&D label on them. Judges Guild put out many interesting things and had, for the time, excellent maps and such.

   I think the next time I really played much D&D it was with the Advanced D&D 1st Edition though I did play around a little with the Basic and Expert sets of D&D that came out before AD&D was popular. The Expert set that I had did not quite match up with the Basic book as they had made changes and brought out a slightly modified version of the Basic set at the same time the Expert set came out. The Basic set covered levels 1 - 3 while the Expert set covered 4 - 14. Though I never had them and don't know anyone who used them there were also The Companion Rules for levels 15-25, Master rules for levels 26 - 36, and Immortal Rules from 37 on up.

     It was with the Basic set and Expert set that I played I guess what was my next major character, Karak the 1/2 Orc - 1/2 Halfling Cleric. It wasn't anywhere near the 4 months I played Lerrad. Then came AD&D and another of my long term characters, Gnorman the Gnome. More about Karak and Gnorman on their respective pages.

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