Game Journal: Fairy Roads Campaign
This is an ongoing journal of the Fairy Roads Campaign in my World of Verden. Feel free to contact me about any mistakes that might have crept in.
In a sense this is a continuation of The Arctic Campaign, carrying on after the Avalanche with two player characters from the original game, Marius and Grendal; an NPC Emalda/Gwain; a dNPC, Vernard; (Maurius' St Bernard) and a new player character, Moon Shadow. The separation between the two campaigns happens with the sealing of the cave Moon Shadow is found in by an avalanche. Perhaps the Arctic Campaign will continue some day, but for now The Fairy Roads Game.
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Pregame Session from Arctic Campaign

March 21, 2003

Log File from the actual game: Avalanche!!
The Avalanche hits scattering the party. Some have been carried over a precipice and lost to the frozen river valley below. The three who were carried over the precipace to the valley bottom are Grendal, Marius, and Emalda.
The rest of the party either are still above the edge of the precipice or were washed into the frozen river below. No sign of them except for one quickly disappearing broken dog sled viewed through a deep chasm in the ice over the river.
There is a shadow on the far side of the valley in the shape of a bunny... no in the shape of Marius Holy Symbol!  People are cold and in rapidly freezing clothing from being mostly buried by the avalanche. Grendal needed help in getting unburied.
In a warm dry cave is Moon Shadow. How she got there is anyone's guess but she observes the others' progress across the valley from the slide and up to the cave she is in. When Grendal, Marius, and Emalda get into the cave, Moon Shadow hides in the shadows. The Dog notices her and begins barking. Soon a further avalanche covers the cave entrance forcing all to the back of the perceptively deep cave. A cave that seems to be glowing gently on its own. The ice and snow plug must be over 20 feet thick and there was a warm breeze coming out of the deeper parts of the cave before the second avalanche.
Where the others of the party have ended up, either in the river and under the ice, or higher up above on the far side of the valley is unknown.
Log File from the actual game: Avalanche!!

The Fairy Road Campaign

First Session: The Timeless Lands of the Rolling Plains

May 15, 2003

First half: The Fairy Circle in the Lands of the Rolling Plains
Log File from the actual game
to the point where John Left: The Fairy Circle
Moonshadow, Marius, Grendel, Emalda, and Verden (Brother Marius' St. Bernard)
Marius, Grendel, and Emalda are wet and cold from snowmelt from digging out of the first avalanche. They have sought refuge in a cave partway up the far side of the valley from the slide and find it warm and dry and inhabited by Moon Shadow. Moonshadow does not know how she got there awakening with only the clothes on her back and a few rations.
A second avalanche buries the entrance to the cave with over 20 feet of snow, ice, and chunks of rock. However there is still warmth radiating from the back of the cave which turns out to be substantial in it's depth and dimly lit by some sort of faintly blue glowing algae/fungi/lichen/?? living within the sandstone like pore of the rock walls.
Vernard runs deeper into the cave barking with the rest following in turn. It is definitely warmer back in the tunnels behind the cave.
The St Bernard runs on ahead barking with folk following. It feels like they are entering a large chamber with drafts of warm are and the smell of plant life. Not as strong as a swamp or bog in summer, perhaps like a bog in the spring?
The glowing plant growth in the ceiling no longer seems bluish. It seems further away and almost like clouds in the night sky. The ground appears to be covered with very low heather and bunches/tussoks of grass.
Grendal tries to head back and finds an unbroken hedge of 1 foot high mushrooms. Vernard's barking seems to be coming from a fair distance away, not echoing like in a cave.There is a sound of wind through grass and brush. The party members footprints start in the middle of the circle as if they had appeared out of nowhere. It is getting lighter on the horizon...you notice it is getting lighter in one direction, at first bluish, but then blushing pink. The ground is definitely covered now with plant growth. Heathers and tussocks of grass.You note the patches of light above are now paling and have patches of darkness.... there are stars in the darkness. If sought the patterns of the stars are the same as at home. Dawn appears to be coming.
Along with dawn comes the St Bernard with a large rabbit in its jaws. It brings it to Marius.
Vernard says,"Woof, am I a good boy or what!"
Sunrise is quicker than expected and the party finds themselves in  wide circle of mushrooms around where you find yourselves The circle is around 200 feet across. Fairly normal looking mushrooms though the caps are red with blue spots. The mushrooms are growing close together without break and you would have to either go over them or break through them to leave the circle.
The party decide to leave the circle as Vernard has obviously done before them at least once.
The dead rabbit appears to have a broken wing? Otherwise it is a normal rabbit.
There are no paths through the heather and grasses. As far as the eye can see are very low rolling hills. The mushroom ring is centred on one hill. The Sun appears to be greenish as well as the sky. The vegitation is a bit bluish in colour.
Vernard brings back a robin like bird with the wings of a monarch butterfly, but blue where ther orange should be.
The Sun is moving faster that expected and it is almost noon when only an hour seems to have passed since the arrival at the center of the mushroom ring. The fire made from twigs and stick to cook the rabbit burns very very fast, but the rabbit cooks as quickly and evenly.
It is pointed out that the animals seen so far are a bit fairylike. It is suggested to restrain Vernard so he doesn't accidently hunt down a pixie or brownie or such. Vernard accepts being leashed, but he does seem to be saying quite a lot for a St Bernard.
The rabbit and robin taste good and have a hint of a mint taste to the meet.
The Sun during the short afternoon seems to reverse direction and return to noon. The wind also seems to have reversed direction and it can be noted that the birds are flying backwards.
For all other than the party time seems to at times go forward and other time backwards. When party members seperate they also travel different timelines from each other.
Grendel suspects Grizelda, the fire mage, is at work trying to confound things!
Everyone ends up outside the ring for a while, Moonshadow decides to nap at the centre of the ring and as she lays down she starts to fade from sight. To Moonshadow the world seems to fade. Moonshadow decides to stay with the others near the outside the circle (some inside and some out). The group decides to stick together in future.
The mushrooms glow when the Sun finally decides to set. In the night Grendel notes what appears to be the fleeting shadow of a figure pass through the centre of the ring. The figure is basically manlike, but stockier and perhaps shorter than a man.
The mushrooms fade with the lengthening of the evening. But there is light as if reflecting from clouds in the night sky. The fire does a good job of sucking smoke out of the air clearing it.
Strangely dawn happens with the sun rising where they would expect to be due north.
Maurius decides that the dog speaking is a sign! They should follow Vernard.
Log File from the actual game
to the point where John Left: The Fairy Circle
Second half: The Enchanted Forest
Log File from the actual game
from the point John Left: The Enchanted Forest
Maurius decides to let Vernard use his nose to backtrack.
The sky darkens and now it seems as though you are once more in a largish chamber as now the sounds echo.  You can keep Vernard in sight as you move.  The smells of the heather fade, but smells of a pine forest replace them. It is gloomy and difficult to see.
Vernard seems not be able to speak like a person any more, only like a dog.
Emalda thinks the party should go SW, Vernard West.
It is decided to follow Venrard West. Eventually in a bush a fawn is found. Though warm to the touch it is as motionless as a statue. In the distance in the gloom there is a shadow in the shape of a deer. Leaves don't seem to be blowing at all any more. The mother deer is frozen like the fawn. The deer is looking off in the dark and seeking there the party discovers a wolf stalking the deer, but frozen in time.
It is decided to move fawn and deer away from the wolf. It is very difficult to move either of them. Requiring the party's combined strength to move them.
It is noticed that dawn approaches far too slowly.
Moving east the fawn and deer slowly seem to become easier to move. Then all at once, or perhaps gradually but not noticed, the fawn and deer come back to life and run off. A bit on the slow side, but still running. Dawn seems to be approaching now more normally.
It is decided to go south rather than east or west. Dawn comes as normal while the party is heading southward.
Vernard pulls and tugs the rope. Ahead the sound of water and waterfowl, perhaps llons. There is a gobbling sound.
The party parts the bush and see... three legged turkeys with webbed feet!
The two birds are about to enter a pond with three little turkeylings following the into the water.
Log File from the actual game
from the point John Left: The Enchanted Forest

Second Session:  Title Needed

May 31, 2003

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